Archive for March 2012

Solve This Math Problem   2 comments

I’m a bit sleep deprived right now. I’m going to the zoo this weekend and I need to push my sleep schedule forward, so I’ve been up all night and a good bit of day so far. For some reason I decided to work on my TextWorld project during this time. I need some math […]

Posted March 27, 2012 by Arthur Payne in TextWorld

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Less Methods than Anticipated   Leave a comment

So I’ve got my properties declared and my getters and setters set up; most of them are kind of superfluous but I figure it’s better to have them and not need them than to need them and not have them. I still have to formally decide on my standard methods and such, though, don’t I? […]

Posted March 24, 2012 by Arthur Payne in TextWorld

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A Thing’s Properties, Getters and Setters   Leave a comment

So it had been my intention to write up the values for a small world, and run it through the logic internally to figure out what classes and things I’d need. Well as I worked on it, it gradually became clear how difficult it would be to track which thing is where in any text […]

Posted March 22, 2012 by Arthur Payne in TextWorld

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The Inn Test 01   Leave a comment

After some consideration I’ve decided to make my three test worlds as .xml files. I haven’t had much with .xml editors, so for now I’ll use FlashDevelop. It has some code completion that makes end tags and things, so that’s nice. Anyways, to make something in XML I basically have to do the same as […]

Posted March 20, 2012 by Arthur Payne in TextWorld

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Please Reference the Blog Post in your Comments   Leave a comment

I’ve recieved a few comments on my blog from strangers, and it’s not clear if they’re bots or not. As a precaution, I’ve decided to start trashing comments that seem generic and don’t refer to the specific content of the post. Obviously I’ll read the post to decide that so don’t worry about me not […]

Posted March 19, 2012 by Arthur Payne in News

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TextWorld’s Basic Logic Pt 2   Leave a comment

Okay last time I was going over the logic of how TextWorld will operate, and I intend to continue that today. Continuing from last time, the world will be loaded from a .xml file by the TextWorld object, populating the world property of the TextWorld object with the first Space of the world, which will […]

Posted March 19, 2012 by Arthur Payne in TextWorld

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TextWorld’s Basic Logic Pt 1   Leave a comment

It’s SO HOT! How hot is it? It’s so hot I forgot my glasses at home when I came out to the cafe! Well, I can still see without my glasses, but I got them primarily because without them it’s hard to tell the difference between = and -, which is pretty important for a […]

Posted March 17, 2012 by Arthur Payne in TextWorld

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The Heirarchy of Things and Their Properties   Leave a comment

Now that I’ve got that scroll bar, I can start working on the world some more. There are other interface elements I need but they’ll only make sense once I have something for them to represent. Previously I attempted to define a thing class and began thinking about the structure of my little text world. […]

Posted March 14, 2012 by Arthur Payne in TextWorld

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Scroll Bar Getto!   Leave a comment

At the library today, and gonna work on that scrollbar some more. Just before I had to stop last night, I got the scrollbars KINDA working, but not really. Well, the vertical scrollBAR is working, and the other elements are all WORKING, but they’re all in the wrong places. The down buttons are 180 on […]

Posted March 14, 2012 by Arthur Payne in TextWorld

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Wrestling with the MyFlashLab Scrollbars   Leave a comment

Now I’m back and actually working on the scrollbar stuff. I overlooked the download of one I was going to try, and it looks good. No fancy dependancies or requirements, just a couple of classes. Now I’ll test it. *work work work* Okay it has some errors when I try to compile. It looks like […]

Posted March 13, 2012 by Arthur Payne in TextWorld

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