HaXePunk is Coming Under Control

Well, it’s taken a lot of finageling and futzing but I’ve managed to get HaxePunk to operate with FlashDevelop the way I wanted it to. Code completion works, lookups work, and pressing the test button tests the app. Huzzahulations!

Now to actually learn how to use HaXePunk and see how it goes. The framerate isn’t great on my dinosaur laptop to begin with, when it’s not doing anything besides reporting its status. I wonder what will happen when I make it DO things?

Well, first things first. I’m going to go through the FlashPunk tutorials, since HaxePunk is based on FlashPunk and for whatever reason they haven’t just copied the tutorials.

*work work work work work*

Wow I did a lot of work and didn’t have much to say. It’s getting late and cold though, so I think I’m going to head home. FlashPunk is coming along, though there’s still a bit to learn. If I get the pixels dancing by tomorrow night then I might give Ludum Dare a try this weekend. Wish me luck!

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