Archive for August 2012

Collision Detection Insufficient   Leave a comment

Delight of delights, I finally have a modern laptop. I’ve already gone ahead and moved most of my stuff onto here, and I have already got my previous work compiling and running. Great! That’s how I like things; working. I like myself working too, so I’m happy to be back at the cafe with my […]

Posted August 31, 2012 by Arthur Payne in A-Life

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The Plants are Planting, and Synthesizing Food   Leave a comment

Well, I’ve been working a bit more on the first a-life experiment. So far, I have some ugly scaling bitmap plants that grow over time. Some of them are overlapping the boundary of the sandbox though and I don’t want to have that, so I need to make them move away from it when they […]

Posted August 23, 2012 by Arthur Payne in A-Life

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FD is Working Again   Leave a comment

After the update, and a bit of confusion with a previous project with a similar name (but totally different location), I’ve found that FD is working again. My apps are running and connecting to the debugger properly. Hooray! Now I can get back to actual work again. The downside is that between the excitement of […]

Posted August 17, 2012 by Arthur Payne in A-Life

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No FlashDevelop Replies   Leave a comment

I didn’t get a single reply to my post on the Flash Develop forum. You know what that means? UPDATE ALL THE THINGS!!!! That’s about the only thing I can think of to solve it at this point. I’m updating FlashDevelop first, and if that doesn’t do it I’ll try Java and finally .NET. I’ll […]

Posted August 17, 2012 by Arthur Payne in A-Life

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FlashDevelop Troubles   Leave a comment

Well I’m finally back to work after a long absense. It’s finally time to deal with the problem I had immediately before said absense; suddenly FlashDevelop stopped connecting to the debugger when it ran my project. Not sure what’s up with that. So far, I’ve tried reinstalling the Flash Debug Player but that didn’t work. […]

Posted August 15, 2012 by Arthur Payne in A-Life

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