Archive for the ‘flash’ Tag

Big Problem with NME, Jumping Platforms Again   Leave a comment

So, despite going on about my l33tness, there’s some things I can’t or shouldn’t do. It turns out I’ve run into a very severe roadblock with HaXe+NME. Well, HaXe is great, the problem is with NME or specifically nme.text.TextField because you see, it doesn’t mimic all the functionality of flash.text.TextField and specifically it doesn’t have […]

Posted May 24, 2012 by Arthur Payne in TextWorld

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Mobiles   Leave a comment

Hokay so it’s tomorrow, but I haven’t gotten much more thought on the Action issue. Here’s how it works in my head. The player chooses an action, and that action is added to the timeline, so that when the duration of the action is up, the action will be completed and the player will be […]

Posted April 7, 2012 by Arthur Payne in TextWorld

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Struggling with Actions   Leave a comment

I’m back at the cafe and ready to work some more on TextWorld. Whenever I see Mr. Notch pop up on the Twitter and I see he’s working on his space game, I think to myself “Why aren’t I working on MY game?” Well, I don’t feel comfortable making my own space game untill I […]

Posted April 6, 2012 by Arthur Payne in TextWorld

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What’s an Action, Anyways?   Leave a comment

So it’s been a while since I worked on the TextWorld project; I got tied up in other things for a bit. Last time I put together a sort of solution for the room filling problem. The other night it occured to me that when I started this, my intention was to experiment, including some […]

Posted April 6, 2012 by Arthur Payne in TextWorld

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Set Up Adding to and Removing from Spaces   1 comment

So in the interim since I posted last I realized that even if I went to the trouble of coming up with the math to test for space, it would be too complex in general, and especially if I ported this to JavaScript or PHP. To simplify things I’m going to stick with volume for […]

Posted April 2, 2012 by Arthur Payne in TextWorld

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Less Methods than Anticipated   Leave a comment

So I’ve got my properties declared and my getters and setters set up; most of them are kind of superfluous but I figure it’s better to have them and not need them than to need them and not have them. I still have to formally decide on my standard methods and such, though, don’t I? […]

Posted March 24, 2012 by Arthur Payne in TextWorld

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A Thing’s Properties, Getters and Setters   Leave a comment

So it had been my intention to write up the values for a small world, and run it through the logic internally to figure out what classes and things I’d need. Well as I worked on it, it gradually became clear how difficult it would be to track which thing is where in any text […]

Posted March 22, 2012 by Arthur Payne in TextWorld

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Scroll Bar Getto!   Leave a comment

At the library today, and gonna work on that scrollbar some more. Just before I had to stop last night, I got the scrollbars KINDA working, but not really. Well, the vertical scrollBAR is working, and the other elements are all WORKING, but they’re all in the wrong places. The down buttons are 180 on […]

Posted March 14, 2012 by Arthur Payne in TextWorld

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Wrestling with the MyFlashLab Scrollbars   Leave a comment

Now I’m back and actually working on the scrollbar stuff. I overlooked the download of one I was going to try, and it looks good. No fancy dependancies or requirements, just a couple of classes. Now I’ll test it. *work work work* Okay it has some errors when I try to compile. It looks like […]

Posted March 13, 2012 by Arthur Payne in TextWorld

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FlashX and More   2 comments

So I was planning on working on TextWorld but as I was going through my documentation I realized that it hadn’t been updated since Flash 11, I was still using the Flash 10 documentation. When I looked up the Flash 11 documentation, I noticed there was a whole new set of libraries called FlashX, so […]

Posted March 12, 2012 by Arthur Payne in TextWorld

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