Archive for the ‘game design’ Tag

Simplifying TextWorld   Leave a comment

Well it’s been quite a few days since I worked on my TextWorld project, and after much thought I’ve come to a couple of realizations. First off, it would be a lot easier to find a pre-made 3D engine and build a text interface on that, than to start with the text and build a […]

Posted April 10, 2012 by Arthur Payne in TextWorld

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Base Classes are the Foundation   Leave a comment

After some consideration I’ve decided to go with the four box method from Text Format 3. With that decided, I’m ready to figure out what I need to actually program for this. I think I’ll make a TextWorld class which contains the four text areas and handles the input and output. The text areas themselves […]

Posted March 10, 2012 by Arthur Payne in TextWorld

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