Archive for the ‘haxe’ Tag

Collision Detection Insufficient   Leave a comment

Delight of delights, I finally have a modern laptop. I’ve already gone ahead and moved most of my stuff onto here, and I have already got my previous work compiling and running. Great! That’s how I like things; working. I like myself working too, so I’m happy to be back at the cafe with my […]

Posted August 31, 2012 by Arthur Payne in A-Life

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FlashDevelop Troubles   Leave a comment

Well I’m finally back to work after a long absense. It’s finally time to deal with the problem I had immediately before said absense; suddenly FlashDevelop stopped connecting to the debugger when it ran my project. Not sure what’s up with that. So far, I’ve tried reinstalling the Flash Debug Player but that didn’t work. […]

Posted August 15, 2012 by Arthur Payne in A-Life

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The Sandbox   Leave a comment

Okay work time is time for work. Gonna make the background into a bunch of 16×16 squares instead of 32×32, and give them simple colours… Huh, interesting, I had thought that shrinking them wouldn’t make a big difference since the graphics are simpler and it’s just re-using two bitmap stamps over and over, but the […]

Posted July 4, 2012 by Arthur Payne in A-Life

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Plants and Animals   Leave a comment

So here I am, at the cafe again. It’s been a while; this last month has been terrible for me overall. I’ve decided to push the textworld project to the back burner. I kept changing my goals on that project and ultimately realized I wasn’t working towards any of them anymore. Instead I’m going to […]

Posted July 3, 2012 by Arthur Payne in A-Life

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Back to Work   Leave a comment

Back to work after a while. The task list I added previously is helping a lot. I was able to quickly get back to work with only the briefest refresher. I just polished up the generateLocationText function to wrap the text in a font tag to give it a nice format. Next I’m going to […]

Posted June 12, 2012 by Arthur Payne in TextWorld

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Lots of Lists   Leave a comment

I’ve been working for a while but hadn’t written anything in my open text editor for the blog. Didn’t have anything to say, I guess. Now I do. I’m not sure how I want to handle the list of a space’s contents. I was going to have it be a list of things, but then […]

Posted June 4, 2012 by Arthur Payne in TextWorld

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TextWorld Coming Along   Leave a comment

So the essential game loop of my initial TextWorld will be something like this: Respond to Player Input by performing the task associated with the link that was clicked. Run down the list of active mobiles, updating each one Check if the player’s location has changed, and update the Location text accordingly Check if the […]

Posted May 29, 2012 by Arthur Payne in TextWorld

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Let’s Get These Kids Talking to Eachother   Leave a comment

So now that I’ve gotten over that bump from earlier, I still need to actually get this thing working. Right now I’ve got a basic interface set up with feeder text, but in order to have it interface with the TextWorld simulation, I’ve got to handle the link TextEvents it sends. I’m also somewhat worried […]

Posted May 26, 2012 by Arthur Payne in TextWorld

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HaXe+NME is Back On!   Leave a comment

Finally got a reply on the NME forums; someone suggested I might be able to use the font tag to do what I wanted. I’m so used to CSS, it hadn’t occured to me that the font tag could be used that way. I’m going to give it a try right now. *try try try* […]

Posted May 25, 2012 by Arthur Payne in TextWorld

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Big Problem with NME, Jumping Platforms Again   Leave a comment

So, despite going on about my l33tness, there’s some things I can’t or shouldn’t do. It turns out I’ve run into a very severe roadblock with HaXe+NME. Well, HaXe is great, the problem is with NME or specifically nme.text.TextField because you see, it doesn’t mimic all the functionality of flash.text.TextField and specifically it doesn’t have […]

Posted May 24, 2012 by Arthur Payne in TextWorld

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