Tag Archives: java

Ludum Dare 27 – Episode 2

After leaving the college I spent some time relaxing, to shake off what anxiety had built. Then I procrastinated for an hour, and finally went out to do some more work. I’m only just reinstalling Eclipse again, and it’s already four, and less than an hour before the cafe I’m working at closes.

Hmph, no different here.
“Once Eclipse restarts, you must specify the location of your Android SDK directory:

In the “Welcome to Android Development” window that appears, select Use existing SDKs.”

And yet no such window appears. Maybe I should just download the version of Eclipse already set up to use Android and hope that works with the other things I need?

Blah, now I can’t even delete the eclipse folder. I’ve gotta restart my system…

Okay, restarted and starting on my fourth? Eclipse install of the day. It’s strange though, the file I’m downloading is half the size of what the ADT thing installed before. Did I install two copies without it overwriting maybe? Oh well…

Also, hey Google, you should make it so that when you close a window it gets moved to the top of your history. When the tabs I had open are things I have to dig through my history to find? I don’t like that.

Alright out of time at this place, gotta find another place.

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Getting Ready for Ludum Dare 27

I’m going to compete in the August Ludum Dare competition this weekend, and before it starts I need to get my tools in order. I’m planning on developing my 48-hour game in Java, and I’m trying out the Slick 2D library on top of LWJGL.

I’m just setting them up with NetBeans now.

*work work work*

And now it’s running. Hooray!

That’s all I’m going to do for today, and tomorrow I’ll probably be busy with family business. Hopefully on Thursday I’ll do something more than Hello World, so I’ll be prepared to make something interesting on the weekend.

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