Tag Archives: programming

Ludum Dare 40

I had neglected to add my Ludum Dare entry from late last year to my Porfolio so I did that just now. It’s a game called Warehouse Blues that I made in two days in Unity from scratch. It’s not perfect but I think I did a better job than my last 2D platformer.

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SimpleBlog Work Post

Well I’ve finally found time to work on my SimpleBlog project again. Well, this isn’t the only time. Last time I worked on it, I didn’t save my notes, so I’ll summarize here.

I added a CheckLogin function to model_SimpleBlog to check the login data, and removed the checkLogin function from controller_SimpleBlog.php because its unneccesary now. The web app will know it’s logged in because it’ll have a session id, or it won’t. Checking the login data will happen on login.

9:51am- Getting started. The work I did last time has got the groundwork done for logging in and returning a Session ID. Now I need to make the login form work and make the system check for a cookie with a session id. I’ll start with the latter part.

10:47am- Okay it now checks for a session ID in the cookie when the page loads, and if it finds one it assumes the user is logged in. Next I need to make the login form work, but that’ll have to wait for next time. I just remembered something I had to do at home.

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WebMUCK

Well Ludum Dare didn’t go so well, I spent the whole weekend trying to get my tools to work. Hopefully I’ll be better prepared next time.

I’m starting a new project today, something I should be able to put proudly into my portfolio. I’m going to make a Web based MUCK. MUCK stands for Multi User Chat Kingdom. They’ve been around since the internet stone age and haven’t changed much since then. In form, they’re like a series of linked, themed chatrooms representing a virtual space. Unfortunately they’re so old that you have to connect to them with a dedicated client, and interact with people using arcane text commands.

I’ve decided to make a web based MUCK system. Linked chatrooms should be simple enough to do quickly and complex enough to show my skills, I hope.

To begin with, I’ll make a simple chatroom. Then I’ll add in the account system, and finally set up connections. I can build other MUCK features on top of that; they usually have programmable objects in MUCKs that say or do things when you interact with them. Though, I might just expose the client interface, so that people can make chatbots to do that with whatever they’re familiar with. But one step at a time.

My first chatroom will be done MVC Style. The Model and Controller will be PHP classes while the view will be done with JQuery and AJAX.

I’ll post more on here when I hit a stumbling block but for now I’m just setting up the basics.

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