Archive for the ‘slick2d’ Tag

Getting Ready for Ludum Dare 27   Leave a comment

I’m going to compete in the August Ludum Dare competition this weekend, and before it starts I need to get my tools in order. I’m planning on developing my 48-hour game in Java, and I’m trying out the Slick 2D library on top of LWJGL. I’m just setting them up with NetBeans now. *work work […]

Posted August 20, 2013 by Arthur Payne in Ludum Dare 27

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